πŸ“ŠTokenomics

$NINJA is the main token of the CoinNinja app

Total $NINJA coin will be minted equals to 1,000,000,000

Airdrop swap will be equal to 1 $NINJA for 1,000 in-game tokens. Detailed tokenomics are as below.

Token Allocation and Vesting Schedules

  1. Private Investors (7%)

Vesting Schedule:

Vesting: 5% of the allocated amount released at the TGE, tokens vest daily over 18 months.

  1. Seed Investors (9%)

Vesting Schedule:

Vesting: 3% of the allocated amount released at the TGE, vest daily over 24 months.

  1. Public Sale - Launchpad (5%)

Vesting Schedule:

Immediate unlock: 100% release at TGE.

  1. Treasury / Staking (8%)

Vesting Schedule: No immediate cliff.

Vesting: Tokens vest over 60 months to provide long-term financial stability and support for staking mechanisms.

  1. KOL (1%)

Vesting Schedule:

Vesting: 5% of the allocated amount released at TGE, daily vesting over 12 months.

  1. Advisors (1%)

Vesting Schedule: 6 months cliff.

Vesting: Tokens vest daily over 12 months post-cliff.

  1. Team (10%)

Vesting Schedule: 12 months cliff.

Vesting: Tokens vest daily over 36 months post-cliff to ensure long-term alignment and retention.

  1. Marketing and Community (10%)

Vesting Schedule: 20% initial unlock at TGE for immediate use.

Vesting: The remainder vests over 24 months to sustain marketing and community engagement efforts.

  1. Liquidity (9%)

Vesting Schedule: 80% initial unlock at TGE for immediate use.

Vesting: The remainder vests over 12 months to sustain a justified market supply and demand balance.

  1. Game Users (Airdrop) (40%)

Tier System Design and Vesting Schedules

  • Platinum League (Tier 1): Highest tier, shortest vesting.

Vesting: 10% at TGE, remainder vests monthly over 3 months.

  • Gold League (Tier 2):

Vesting: 9% at TGE, remainder vests monthly over 5 months.

  • Silver League (Tier 3):

Vesting: 7% at TGE, remainder vests monthly over 6 months.

  • Bronze League (Tier 4): Lowest tier, longest vesting.

Vesting: 5% at TGE, remainder vests monthly over 8 months.

  1. Seasonal Distribution

  • Season 1: 20% of user tokens are unlocked and distributed according to their tier vesting schedules at TGE.

  • Season 2 and 3: Each season sees an additional 10% of user tokens unlocked, again distributed based on individual vesting schedules within their tier.

⚠️ NOTE: Each Airdrop season starts after 12 months of the beginning of the previous Airdrop and lasts for 6 months, i.e. Season 2 airdrop starts after 12 months of the beginning of Season 1 Airdrop, Season 3 airdrop starts after 12 months of the beginning of Season 2 Airdrop, following the same vesting schedule whereas for Seasons 2 and 3, the TGE would refer to as the beginning of the Airdrop.

Token Burn

To maintain economic stability of the ecosystem, we at CoinNinja have set a several mechanisms to withhold the inflationary pressure onto the token. Measures implied include token burns which are pegged to preset milestones and revenue-based.

Overall Burn Strategy

Initial Cap and Flexibility: Plan to burn up to 10% of the total token supply initially, with a potential to increase to 20% if approved by the DAO/community, following the same burning mechanics and scheduling as the initial burn.

Gradual Annual Increase in Burn Rate

Structured Annual Increases: The annual token burn rate will start at 0.84% in Year 1 and will increase each year β€” 1% in Year 2, 1.6% in Year 3, 2.56% in Year 4, and 4% in Year 5.

Revenue-Based Burns

Quarterly Revenue Burns: Implement a burn rate of 1% of the game’s quarterly revenue.

User Engagement Milestone Burns

Specific MAU Milestones: Token burns are also tied to reaching significant monthly active user (MAU) milestones, with increasing amounts of tokens burned as higher thresholds are reached:

  • 1M MAU: 100,000 tokens

  • 5M MAU: 500,000 tokens

  • 10M MAU: 1,000,000 tokens

  • 20M MAU: 2,000,000 tokens

  • 50M MAU: 5,000,000 tokens

Special Achievement Burn: An additional special burn of 1,000,000 tokens for the millionth user to reach level 50, incentivizing deep engagement and progression within the game.

Total circulating supply after initial burn: 900,000,000 tokens

Total circulating supply after secondary burn: 800,000,000 tokens

Total projected circulating supply after all burns: 790,400,000 tokens

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